import sprites.utils.;
import sprites.maths.;
import sprites.*;
Sprite sonic;
StopWatch sw= new StopWatch ();
void setup() {
size(1280, 720);
sonic = new Sprite (this, “pngjoy.com_sonic-sprite-modern-sonic-advance-sprites-transparent-png_10029178.png”, 9, 10, 0);
sonic.setXY(width/2, height/2);
sonic.setFrameSequence(84, 89, 0.1);
sonic.setScale(2);
registerMethod(“pre”, this);
noSmooth();
}
public void pre() {
float elapsedTime=(float)sw.getElapsedTime();
S4P.updateSprites(elapsedTime);
}
void draw() {
background(32);
S4P.drawSprites();
}
This is what it looks like when I run it