let mytext;
function preload() {
mytext = loadBytes('assets/myfile.txt');
}
function setup() {
createCanvas(400, 400);
//for (let i = 0; i < 5; i++) console.log( char(mytext.bytes[i]) );
}
function draw() {
background(200,200,0);
for (let i = 0; i < 5; i++)
text( char(mytext.bytes[i]) ,20+i*20,20);
}