Hey,
So Im trying to make my animation only run through once, it is repeating. Im trying to make it only go through once and be done. (Im making a castlevaniaesk game) (Its also for my grade 12 final project)
class Alucard {
float x = width/2;
float y = height/2;
float xspeed = 0;
float yspeed = 0;
PImage[] alwalk = new PImage[16];
int currentwa = 0;
PImage alidle = new PImage();
PImage[] alatt = new PImage[17];
int currentat = 0;
Alucard() {
walking();
//jumping();
//running();
attack();
idle();
}
void idle() {
if (action == 0) {
alidle = loadImage(“idle.png”);
image(alidle, x, y);
}
}
void walking() {
alwalk[0] = loadImage(“walking15.png”);
alwalk[1] = loadImage(“walking16.png”);
alwalk[2] = loadImage(“walking17.png”);
alwalk[3] = loadImage(“walking18.png”);
alwalk[4] = loadImage(“walking19.png”);
alwalk[5] = loadImage(“walking20.png”);
alwalk[6] = loadImage(“walking21.png”);
alwalk[7] = loadImage(“walking22.png”);
alwalk[8] = loadImage(“walking23.png”);
alwalk[9] = loadImage(“walking24.png”);
alwalk[10] = loadImage(“walking25.png”);
alwalk[11] = loadImage(“walking26.png”);
alwalk[12] = loadImage(“walking27.png”);
alwalk[13] = loadImage(“walking28.png”);
alwalk[14] = loadImage(“walking29.png”);
alwalk[15] = loadImage(“walking30.png”);
if (key == ‘d’) {
action = 2;
if (action == 2) {
image(alwalk[currentwa], x, y);
currentwa++;
if (currentwa > 15)currentwa = 0;
}
}
}
void attack() {
alatt[0] = loadImage(“attack0.png”);
alatt[1] = loadImage(“attack1.png”);
alatt[2] = loadImage(“attack2.png”);
alatt[3] = loadImage(“attack3.png”);
alatt[4] = loadImage(“attack4.png”);
alatt[5] = loadImage(“attack5.png”);
alatt[6] = loadImage(“attack6.png”);
alatt[7] = loadImage(“attack7.png”);
alatt[8] = loadImage(“attack8.png”);
alatt[9] = loadImage(“attack9.png”);
alatt[10] = loadImage(“attack10.png”);
alatt[11] = loadImage(“attack11.png”);
alatt[12] = loadImage(“attack12.png”);
alatt[13] = loadImage(“attack13.png”);
alatt[14] = loadImage(“attack14.png”);
alatt[15] = loadImage(“attack15.png”);
alatt[16] = loadImage(“attack16.png”);
if (key == ‘z’) {
action = 3;
if (action == 3) {
image(alatt[currentat], x, y);
currentat++;
if (currentat == 16) {
action = 0;
background(255);
}
}
println(action);
}
}
}