Slow PGraphics at high resolution!

Is it possible to make a 4000*4000 pixel big pgraphics with 60 fps? or access only one part of a graphics object? edit: or could i run the code on the gpu & does it use all cores of the cpu by default?

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If you create the PGraphics also with P2D like


it runs like a charm, you dont need to change anthing, besides if you have threads that use the pg!

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