Sketch code recorded a sound and i do not know wy and also take the sound/noise recorded off

Hello people.
I found anice code and i modify it. Added some ellipses and add my onw picture.jpg, changed some numbers and the size of the canva.

This bubbling the image with sounds from microphone, ( i wnat to change it to react from some sound added in the code).
I took my headphone and put it closer from the mic of my computer, it makes some noise, and the code worked preatty well.
BUT, the code recorded the sound on it :exploding_head: and i can not take it off.
I took the original code from the website again and start everything again. Even if only add other image/picture the sound still there.
New canva, original code (only my image/pictures i did change. Saved it in other folder, about other 5 times saved with new name. And the sound stiil there. Turned my comp off, on againg and nothing changed.
In this exactly moment i took the original code change the image and the sound noise keep on.
I did it many times.
The noise in the code is there do no why, but it keep reacting with any noise, music that the mic capture.
What it is HAPPENING??? lol I have to lought … this is beeing the focus of my life, to solve it. :cold_sweat:
What i want to do also is to make the 3 ellipses on the right back to the original form as does the ones on the top of the picture.
(i tryed to change to Triangle, Rect and other shapes, but don no how, yet)
Other thing, how to add my own mp3 on the code to the image react?
1 - Here is my code;
2 - the original code;

import ddf.minim.*;

Minim minim;
AudioInput in;
//AudioPlayer som;


PImage img;
int smallPoint, largePoint;

void setup() {
  size(600, 600);


  minim = new Minim(this);
  // use the getLineIn method of the Minim object to get an AudioInput
  in = minim.getLineIn();
  // uncomment this line to *hear* what is being monitored, in addition to seeing it
  in.enableMonitoring();


  
  //som = AudioInput("trance chill.mp3");
  //som.loop();


  img = loadImage("eu elevador2.jpg");
  img.resize(350, 600);
  smallPoint = 2;
  largePoint = 50;
  imageMode(CENTER);
  stroke(#154BE8);
  noStroke();
  background(0);
}

void draw() {

  for (int i = 0; i < in.bufferSize() - 1; i++) {

    ellipse(20, 20, in.left.get(i)*200, in.left.get(i+1)*200); // top left on the image
    ellipse(320, 20, in.right.get(i)*200, in.right.get(i+1)*200);// top righ on the image
    ellipse(500, 500, in.left.get(i)*300, in.left.get(i+1)*300); // bottom right out of the image
    ellipse(500, 50, in.right.get(i)*300, in.right.get(i+1)*300); // top right out of image
    ellipse(500, 300, in.right.get(i)*300, in.left.get(i+1)*300); //middle rigth out image
    ellipse(30, 550, in.right.get(i)*300, in.left.get(i+1)*300); //on the image bottonleft
    fill(217, 21, 232, 150);



    if ((in.left.get(i)*50+in.right.get(i+1)*100/2) > 0) {



      float pointillize = (in.left.get(i)*200+in.left.get(i+1)*200);



      int x = int(random(img.width));
      int y = int(random(img.height));
      color pix = img.get(x, y);
      fill(pix, 128);
      ellipse(x, y, pointillize, pointillize);
    }
  }
}

2- original:

import ddf.minim.*;

Minim minim;
AudioInput in;

PImage img;
int smallPoint, largePoint;

void setup() {
  size(640, 360);

  minim = new Minim(this);
  // use the getLineIn method of the Minim object to get an AudioInput
  in = minim.getLineIn();
  // uncomment this line to *hear* what is being monitored, in addition to seeing it
  in.enableMonitoring();

  img = loadImage("moonwalk.jpg");
  smallPoint = 4;
  largePoint = 40;
  imageMode(CENTER);
  noStroke();
  background(0);
}

void draw() {
  for(int i = 0; i < in.bufferSize() - 1; i++) {
    //ellipse(20,20,in.left.get(i)*200,in.left.get(i+1)*200);
    //ellipse(320,20,in.right.get(i)*200,in.right.get(i+1)*200);
    if((in.left.get(i)*200+in.left.get(i+1)*200/2) > 0){
      
      float pointillize = (in.left.get(i)*200+in.left.get(i+1)*200);
      
      int x = int(random(img.width));
      int y = int(random(img.height));
      color pix = img.get(x, y);
      fill(pix, 128);
      ellipse(x, y, pointillize, pointillize);
    }
  }
}