We are trying to get this same random walk behaviour from the simple perlin noise random walk as in the p5.js sketch below. But for us in C++ with openFrameworks Perlin Noise we get a behaviour where the dot is always drifting to the center and not having these random rests at certain positions…
See this video for the behaviour we get with C++
Cheers!
let radiusSlider;
let speedSlider;
let smallCircleRadius = 12;
let noiseOffsetX = 0;
let noiseOffsetY = 10000;
function setup() {
createCanvas(windowWidth, windowHeight);
radiusSlider = createSlider(10, min(windowWidth, windowHeight) / 10, 90);
radiusSlider.position(10, 10);
speedSlider = createSlider(0.001, 0.1, 0.01, 0.001);
speedSlider.position(10, 40);
}
function draw() {
background(255);
let radius = radiusSlider.value();
let speed = speedSlider.value();
stroke(0);
strokeWeight(2);
noFill();
ellipse(width / 2, height / 2, radius * 2, radius * 2);
let noiseX = noise(noiseOffsetX) * 2 - 1;
let noiseY = noise(noiseOffsetY) * 2 - 1;
let smallCircleX = width / 2 + noiseX * (radius - smallCircleRadius);
let smallCircleY = height / 2 + noiseY * (radius - smallCircleRadius);
fill(0);
noStroke();
ellipse(smallCircleX, smallCircleY, smallCircleRadius * 2, smallCircleRadius * 2);
noiseOffsetX += speed;
noiseOffsetY += speed;
}
function windowResized() {
resizeCanvas(windowWidth, windowHeight);
}