Hey guys, I’ve used a curve vertex tool to draw these eye lids on top of a sphere but they turn out pretty asymmetric since usually you need to define points on either side as ‘training’/‘direction’ points to get symmetry but due to the fact that the vertices switch direction, i don’t have a training/direction point at one side. Any tips on how to get symmetry? If you don’t understand what I mean, my code is here:
translate(200,220);
//LEFT EYE TOP
beginShape();
curveVertex(-130,-20);
curveVertex(-117,-80);
curveVertex(-110,-101.7);
curveVertex(-95,-113.8);
curveVertex(-80,-117);
curveVertex(-65,-113.8);
curveVertex(-50,-101.7);
curveVertex(-43,-80);
curveVertex(-80,-105);
curveVertex(-117,-80);
curveVertex(-130,-40);
endShape();
//LEFT EYE BOTTOM
beginShape();
curveVertex(-130,-140);
curveVertex(-117,-80);
curveVertex(-110,-59.3);
curveVertex(-95,-47.2);
curveVertex(-80,-44);
curveVertex(-65,-47.2);
curveVertex(-50,-59.3);
curveVertex(-43,-80);
curveVertex(-80,-55);
curveVertex(-117,-80);
curveVertex(-130,-120);
endShape();
//RIGHT EYE TOP
beginShape();
curveVertex(130,-20);
curveVertex(117,-80);
curveVertex(110,-101.7);
curveVertex(95,-113.8);
curveVertex(80,-117);
curveVertex(65,-113.8);
curveVertex(50,-101.7);
curveVertex(43,-80);
curveVertex(80,-105);
curveVertex(117,-80);
curveVertex(130,-40);
endShape();
//RIGHT EYE BOTTOM
beginShape();
curveVertex(130,-140);
curveVertex(117,-80);
curveVertex(110,-59.3);
curveVertex(95,-47.2);
curveVertex(80,-44);
curveVertex(65,-47.2);
curveVertex(50,-59.3);
curveVertex(43,-80);
curveVertex(80,-55);
curveVertex(117,-80);
curveVertex(130,-120);
endShape();