hello everyone, i’m curious about shader language. so i write this question!
When I want to use the ‘ease’ function, why do I have to use another function instead of just putting a variable in parameter t?
for example,
float backInOut(float t) {
float f = t < 0.5
? 2.0 * t
: 1.0 - (2.0 * t - 1.0);
float g = pow(f, 3.0) - f * sin(f * PI);
return t < 0.5
? 0.5 * g
: 0.5 * (1.0 - g) + 0.5;
}
void main() {
float pct = backInOut(abs(fract(t) * 2.0 -1.0));
...
}
why use abs function, and fract function?
Is it related to resolution?