I converted a very simple Java example in to Python and I get a black screen instead. Just started tinkering with shaders so this is not a good start! Is there something obvious I’ve missed here? The shader seems to exist when I print myshader out.
def setup():
global myshader
size(640, 360, P2D)
noStroke()
# Load and compile shader
myshader = loadShader("wood-1566731901444.frag")
#print myshader
def draw():
# Set uniforms
myshader.set("u_resolution", width, height)
#myshader.set("u_mouse", float(mouseX), float(mouseY))
#myshader.set("u_time", millis() / 1000.0);
# Replace the default pipeline programs with our shader
shader(myshader)
# Draw a billboard
rect(0,0,width,height)
def keyPressed():
print "keypressed"
# Reload shader everytime a key is pressed
myshader = loadShader("wood-1566731901444.frag");