Option 1: Use  /* eslint no-undef: 0 */ at the top of your file
That will stop warnings for variables that are accessed but not defined within the same file.
Example:
/* eslint no-undef: 0 */
setup = function() {
  createCanvas(400, 400);
}
draw = function() {
  ellipse(width / 2, height / 2, 100);
}
Option 2: Define globals
Example:
/* eslint no-unused-vars: 0 */
/*   globals setup: true, draw: true, createCanvas, ellipse, width, height */
setup = function() {
  createCanvas(400, 400);
}
draw = function() {
  ellipse(width / 2, height / 2, 100);
}
Option 3: Use the  globals  key and define global variables in  .eslintrc  file for your project
Example:
{
  ... ... ... 
  "globals": {
    "setup": true,
    "draw": true,
    "createCanvas": true,
    "ellipse": true,
    "width": true,
    ... ... ... 
  }
}```
Refer to the eslint documentation about these true/false flags. Basically, they allow/disallow overwriting of the variables.
Hope, the things above will be helpful :+1: