from the “UNSANE” confused user:
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OhKay, thank you very much for confirm,
even i try already i was not sure if i ended up at the same point. -
but all this is already inside a push - pop matrix loop
could this be ?stacked? -
? angle understanding? as in processing
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- the x axis goes right,
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- the “y” axis goes down
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- ? the z axis goes into the screen ?
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does this have consequences for the used angles in the rotation?
i got already that rotateZ means ( in my bad english ) :
" rotate X Y plane to the RIGHT ( clockwise ) and not change Z "
so i used minus angles to go counter clock wise.
i try to draw it ( and even write some info text to the screen ) still this gives me headake,
could you take a look? here