Sequence of rotation

from the “UNSANE” confused user:

  • OhKay, thank you very much for confirm,
    even i try already i was not sure if i ended up at the same point.

  • but all this is already inside a push - pop matrix loop
    could this be ?stacked?

  • ? angle understanding? as in processing

    • the x axis goes right,
    • the “y” axis goes down
    • ? the z axis goes into the screen ?
  • does this have consequences for the used angles in the rotation?
    i got already that rotateZ means ( in my bad english ) :
    " rotate X Y plane to the RIGHT ( clockwise ) and not change Z "
    so i used minus angles to go counter clock wise.
    i try to draw it ( and even write some info text to the screen ) still this gives me headake,
    could you take a look? here