I’m on my way but I’ve hit my first bump. I’ve changed the client file’s IP address to my own (which I discovered Googling “what’s my IP address”):
c = new Client(this, "198.2.93.167", 12345); // Replace with your server's IP and port
And then I hit play on the server sketch, and lastly hit play on the client sketch. When the client sketch runs I get this error:
java.net.ConnectException: Connection refused (Connection refused)
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.AbstractPlainSocketImpl.doConnect(AbstractPlainSocketImpl.java:350)
at java.net.AbstractPlainSocketImpl.connectToAddress(AbstractPlainSocketImpl.java:206)
at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:188)
at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:392)
at java.net.Socket.connect(Socket.java:589)
at java.net.Socket.connect(Socket.java:538)
at java.net.Socket.(Socket.java:434)
at java.net.Socket.(Socket.java:211)
at processing.net.Client.(Unknown Source)
at SharedCanvasClient_p2.setup(SharedCanvasClient_p2.java:43)
at processing.core.PApplet.handleDraw(PApplet.java:2432)
at processing.awt.PSurfaceAWT$12.callDraw(PSurfaceAWT.java:1547)
at processing.core.PSurfaceNone$AnimationThread.run(PSurfaceNone.java:313)
Where to from here? I’m not sure how to troubleshoot this one.
Thanks for any assistance!