hey guys,
silly question: I am not able to save a png in this sketch, I cannot understand why…
saveCount = 0;
var mic, fft, spectrum = [];
var X,Y;
var spectrumBuffer = [];
var depth = 20;
var length = 40;
var spacing = 10;
var girth = 30;
function setup() {
pixelDensity(5);
X = windowWidth;
Y = windowHeight;
mic = new p5.AudioIn();
mic.start();
fft = new p5.FFT();
fft.setInput(mic);
createCanvas(X, Y,WEBGL);
background(0);
setFrameRate(60);
spectrum = fft.analyze();
//Nested array declaration
for(var k=0; k<depth;k++){
spectrumBuffer[k] = [];
}
ambientLight(100);
pointLight(250, 250, 250, 100, 100, 0);
}
function draw() {
orbitControl();
spectrum = fft.analyze();
spectrumBuffer[0] = subset(spectrum, 0, length);
//Array shift
for(var k=depth-1; k>0;k--){
spectrumBuffer[k] = spectrumBuffer[k-1];
}
translate(spacing*length/2,0);
rotateX(.5);
rotateY(0);
for(var k=0; k<depth;k++){
rotateX(-.0005);
translate(-1* spacing * length, 0, -spacing);
for (var i = 0; i<length; i++)
{
rotateZ(.0000003*(X/2-mouseX));
rotateX(.0000003*(Y/2-mouseY));
var curr = spectrumBuffer[k][i];
ambientMaterial(exp(curr/25),exp(curr/25),curr);
translate(0,-1*curr/2);
//box(girth, curr, 0);
box(exp(curr/150));
translate(spacing, curr/2);
}
}
}
function mouseWheel(event) {
if(length+event.delta/10<=500 && length+event.delta/10>0){
length += floor(event.delta/10);
}
}
function keyPressed() {
if (key == 'z') {
save("screenshot" + saveCount + ".png");
saveCount++;
}
}