I want to rotate the eyes of this bear inside de white circles, so I want to know what I shoould put there
This part specifically:
//left eye
fill (#000000);
strokeWeight(6);
stroke (#050302);
circle (320, 190, 50);
fill (#FFEEE8);
circle (325, 175, 20);
//right eye
fill (#000000);
strokeWeight(6);
stroke (#050302);
circle (190, 190, 50);
fill (#FFEEE8);
strokeWeight(6);
stroke (#050302);
circle (196, 175, 20);
HERE´S THE FULL CODE
float ang;
void setup() {
size (500, 500);
background (#F2D3FF);
smooth();
}
void draw() {
background (#FFAAAB);
fill(255);
//--------------------------------
//-----------------------------
fill (#834830);
strokeWeight(6);
stroke (#713E29);
circle (370, 70, 100);
fill (#834830);
strokeWeight(6);
stroke (#713E29);
circle (140, 70, 100);
//orejitas
fill (#FFAAAB);
strokeWeight(6);
stroke (#713E29);
circle (370, 70, 50);
fill (#FFAAAB);
strokeWeight(6);
stroke (#713E29);
circle (140, 70, 50);
//
fill (#834830);
strokeWeight(8);
stroke (#713E29);
circle (250, 250, 400);
fill (#FFEEE8);
strokeWeight(6);
stroke (#050302);
circle (190, 190, 90);
fill (#FFEEE8);
strokeWeight(6);
stroke (#050302);
circle (320, 190, 90);
//------------------
//linea nariz
line(253, 320, 253, 250 );
fill (#3E2014);
strokeWeight(3);
stroke (#2C160E);
ellipse (253, 250, 100, 50);
fill (#27160F);
strokeWeight(8);
circle (230, 250, 10);
strokeWeight(8);
circle (270, 250, 10);
arc(253, 320, 80, 8, radians(0), radians(180));
//lengua
fill(#C65254);
arc(253, 330, 50, 50, radians(0), radians(180));
//-----------------------------------------------------------------------------------------------------
//--------------------------------
//noStroke();
// ellipse(190,190,50,50);
//ang = ang+0.02; //ángulo girado
//translate(250,90); //traslada el origen de coordenadas para girar dentro del lienzo
//rotate(ang-2); //gira el objeto el ángulo girado
//-----------------------------------------------------------------------------------------------------
//ojitos izq---------------
fill (#000000);
strokeWeight(6);
stroke (#050302);
circle (320, 190, 50);
fill (#FFEEE8);
circle (325, 175, 20);
//ojitos derecho
fill (#000000);
strokeWeight(6);
stroke (#050302);
circle (190, 190, 50);
fill (#FFEEE8);
strokeWeight(6);
stroke (#050302);
circle (196, 175, 20);
}