Rotate circle around it´s own center

I want to rotate the eyes of this bear inside de white circles, so I want to know what I shoould put there

This part specifically:

//left eye
fill (#000000);
strokeWeight(6);
stroke (#050302);
circle (320, 190, 50);
fill (#FFEEE8);
circle (325, 175, 20);
//right eye
fill (#000000);
strokeWeight(6);
stroke (#050302);
circle (190, 190, 50);
fill (#FFEEE8);
strokeWeight(6);
stroke (#050302);
circle (196, 175, 20);

HERE´S THE FULL CODE

float ang;

void setup() {
  size (500, 500);
  background (#F2D3FF);
  smooth();
}

void draw() {
  background (#FFAAAB);
  fill(255);

  //--------------------------------
  //-----------------------------
  fill (#834830);
  strokeWeight(6);
  stroke (#713E29);
  circle (370, 70, 100);
  fill (#834830);
  strokeWeight(6);
  stroke (#713E29);
  circle (140, 70, 100);
  //orejitas
  fill (#FFAAAB);
  strokeWeight(6);
  stroke (#713E29);
  circle (370, 70, 50);
  fill (#FFAAAB);
  strokeWeight(6);
  stroke (#713E29);
  circle (140, 70, 50);

  //
  fill (#834830);
  strokeWeight(8);
  stroke (#713E29);
  circle (250, 250, 400);
  fill (#FFEEE8);
  strokeWeight(6);
  stroke (#050302);
  circle (190, 190, 90);
  fill (#FFEEE8);
  strokeWeight(6);
  stroke (#050302);
  circle (320, 190, 90);

  //------------------
  //linea nariz
  line(253, 320, 253, 250 );
  fill (#3E2014);
  strokeWeight(3);
  stroke (#2C160E);
  ellipse (253, 250, 100, 50);
  fill (#27160F);
  strokeWeight(8);
  circle (230, 250, 10);
  strokeWeight(8);
  circle (270, 250, 10);
  arc(253, 320, 80, 8, radians(0), radians(180));
  //lengua
  fill(#C65254);
  arc(253, 330, 50, 50, radians(0), radians(180));

  //-----------------------------------------------------------------------------------------------------
  //--------------------------------
  //noStroke();
  // ellipse(190,190,50,50);
  //ang = ang+0.02; //ángulo girado
  //translate(250,90); //traslada el origen de coordenadas para girar dentro del lienzo
  //rotate(ang-2); //gira el objeto el ángulo girado

  //-----------------------------------------------------------------------------------------------------
  //ojitos izq---------------
  fill (#000000);
  strokeWeight(6);
  stroke (#050302);
  circle (320, 190, 50);
  fill (#FFEEE8);
  circle (325, 175, 20);
  //ojitos derecho
  fill (#000000);
  strokeWeight(6);
  stroke (#050302);
  circle (190, 190, 50);
  fill (#FFEEE8);
  strokeWeight(6);
  stroke (#050302);
  circle (196, 175, 20);
}

please repair above code posting.
use in processing IDE [ctrl][t] for a readable format,
and post it here inside the

</> code tag

looks like
```
type or paste code here
```

Reformatted with forum </> button so that people can read the code in your question.

Did you solve this? Do you want the eyes:

  1. rotated once, or
  2. spinning all the time, or
  3. following the mouse pointer?