Resize event for sketch without draw() loop

We’ve thought about doing this too, but ultimately decided against it, because of the fact that the draw() still runs every frame. We want absolutely nothing happening at all when the sketch is not being interacted with and a loop running 60 times a second is not nothing at all.
Maybe we could set the frameRate to 60 is the mouse is inside the sketch and to a really low number if it’s not, but that also kind of defeats the purpose.