I’m just getting started with Processing. I have a background in coding though extremely rusty. I’ve run the examples and coded some fun stuff but I really want to render a long animation, say 30 minutes. If I did it frame by frame I feel like it wouldn’t work with the thousands and thousands of files. I could edit them together which I suppose isn’t the worst thing.
The real question I have, is there a way to render the animation to a file that would be processed during the draw() function? I’d like to just render versus letting the Processing program run for half an hour. I’ve looked through the docs but nothing is immediately obvious to my dumb brain. Any help or suggestions is appreciate, thanks!
Thanks for the reply! I’ve gotten saveFrame() method to work, I suppose I’ll just make a long example and see if it crashes ffmpeg.
As far as rendering without going through the draw() loop I guess I can do all of the image processing work and either comment out the draw or put some logic in there to skip the on screen drawing. With long animations I was hoping there was some best practice to follow that was in the library or used by the community