Hi @Aryszin,
By “render”, you mean saving an image to disk? or displaying with the P2D
renderer?
I mean it’s as usual (same behavior with a PImage
):
void setup() {
size(500, 500, P2D);
PGraphics pg = createGraphics(200, 200, P2D);
pg.beginDraw();
pg.background(255, 0, 0);
pg.endDraw();
image(pg, 0, 0);
}