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I am trying to map image pixels from live camera into a larger canvas
but whenever i am doing that i am only getting a black canvas
Can anybody suggest whr I am going wrong in my algorithm
I must confess the algorithm is followed from a tutorial
the code is submitted below please advise:
let sizing=16;
function setup() {
createCanvas(640,480);
video=createCapture(VIDEO);
video.size(width/sizing,height/sizing);
}
function draw() {
background(220);
video.loadPixels();
for(var y=0;y<video.height;y++){
for(var x=0;x