Hi there,
I would like to use a ‘random text generator’ in a project I’m doing using Processing.
The idea is that a participant would do a ‘quiz’ on processing in which the answers would be stored as data and would then be used as ‘answers’ - which would be generated by the random text generator.
This feels like quite a big project and I’m new to coding…so, any ideas on how to do this?
Many Thanks and Best Wishes,
M
can you elaborate on that?
you want make a kind of text window where the player can type / edit
text/answers ( on your predefined quiz questions / list )
( again stored to a answers list )
just that text window would be nothing easy,
what have you tested insofar? from a library?
Hi @kll, yes what you’ve described is right.
I may simplify my project first however and create a random text generator which generates text when mousepressed.
I am using this example code so far but I don’t know where to add in mousepressed as I keep getting an error that I am mixing active and static modes:
background(50,100,150);
fill(255);
PFont letterGothic;
letterGothic = loadFont("NotoNastaliqUrdu-48.vlw");
textFont(letterGothic,32);
// Array
String[] nouns = {"monkey","space","cowboy","King","nut"};
String[]adjectives = {"crazy","spinning","bubbly","stinky","smelly","unreal","slow","purple"};
int n = int(random(6));
int m = int(random(8));
textAlign(CENTER);
text(nouns[n],45,60);
text(adjectives[m],45,40);
When I get this right I will look into getting the ‘text data’ entered by a player/participant.
But for the meantime trying to work out where to put mousePressed and why!
M
please format your code posting by pasting it into the
</> code button
of the editor header menu ( context name: Preformatted text )
it looks like
```
type or paste code here
```
also can use the ``` manually above and below your code.
thank you.
now we need you to REPAIR your above CODE POSTING,
not make a new / better post.
( just think about the hundred people opening your topic in the future )
a new project just to test some keyboard input
aggregated to ONE string
and show that string
on console
on canvas
in minimal form
but if you not want try / learn that you still can use a good library
G4P created by Peter Lager
import g4p_controls.*;
GTextField txa;
String userinput="";
public void setup_textarea() {
G4P.setInputFont("Times New Roman", G4P.PLAIN, 14); // New for G4P V4.3
G4P.setGlobalColorScheme(GCScheme.PURPLE_SCHEME);
txa = new GTextField(this, 10, 10, 200, 20);
txa.tag = "txa";
txa.setPromptText("Text area ");
//txa.setText("test", 300);
}
public void show_userinput() {
fill(0); //________________________ for result text userinput
text(userinput, 20, height-20); //_ show ( default empty )
}
public void setup() {
size(300, 300);
setup_textarea();
}
public void draw() {
background(200, 200, 0);
show_userinput();
}
public void handleTextEvents(GEditableTextControl name, GEvent event) {
if ( name == txa && event == GEvent.ENTERED ) {
userinput = trim( txa.getText() );
txa.setFocus(false);
//txa.setText("over write new?");
txa.setText("");
txa.setPromptText("next value");
}
}
// with current G4P V4.3.1
// there is a WARNING
// #### Unable to create data logger ####
// please ignore that