Hey guys. Im trying to make rectangles be inside a quad shape I’ve created. How do we do this. I would want them not to touch as well (like not overlap). I’ve though of using a Boolean or and array but I cant figure it out. Is there a way?
void setup(){
//Space size
size(800,800);
background(255);
stroke(0);
strokeWeight(3);
//no loop for draw
//noLoop();
//QUAD shape boundary
quad(400,50,650,500,400,700,150,500);
}
// Shape to build around/inside
void draw(){
//for(int i=0; i<numLOOPS; i++){
stroke(0);
// A.position
int x=round(random(0,width));
int y=round(random(0,width));
// B.random H/L size
float rectH= random(20,150);
float rectL= random(20,150);
//C.Random Angle
float rectAgl = random(PI/3);
rotate(rectAgl);
rect(x,y,rectH,rectL);
}