i think it is just a easy mistake,
the bezier vertex use 2 control points,
you set the second control point to the first control point,
if you set it to the point the curves look same.
PVector v1, cp1, cp13, p1, cp2, cp23, p2;
int off = 200, offt =7 ;
boolean showp2 = true;
void setup() {
size(400, 400);
noFill();
stroke(0, 200, 200);
v1 = new PVector(25, 75);
cp1 = new PVector(50, 150);
// cp13 = new PVector(50, 150);
cp13 = new PVector(75, 100); // change to this
p1 = new PVector(75, 100);
cp2 = new PVector(100, 50);
// cp23 = new PVector(100, 50);
cp23 = new PVector(150, 150); // change to this
p2 = new PVector(150, 150);
}
void draw() {
background(200, 200, 0);
noFill();
stroke(255);
// cp13.set(mouseX, mouseY);
beginShape();
vertex(v1.x, v1.y);
quadraticVertex(cp1.x, cp1.y, p1.x, p1.y); //(50, 150, 75, 100);
if ( showp2 ) quadraticVertex(cp2.x, cp2.y, p2.x, p2.y); //(100, 50, 150, 150);
endShape();
beginShape();
vertex(v1.x+off, v1.y);
bezierVertex(cp1.x+off, cp1.y, cp13.x+off, cp13.y, p1.x+off, p1.y); //(250, 150, 250, 150, 275, 100);
if ( showp2 ) bezierVertex(cp2.x+off,cp2.y,cp23.x+off,cp23.y,p2.x+off,p2.y); //(300, 50, 300, 50, 350, 150);
endShape();
// show points
stroke(200, 0, 0);
circle(v1.x, v1.y, 5);
circle(cp1.x, cp1.y, 5);
circle(p1.x, p1.y, 5);
if ( showp2 ) circle(cp2.x, cp2.y, 5);
if ( showp2 ) circle(p2.x, p2.y, 5);
stroke(0, 0, 200);
circle(v1.x+off, v1.y, 5);
circle(cp1.x+off, cp1.y, 5);
circle(cp13.x+off, cp13.y, 5);
circle(p1.x+off, p1.y, 5);
if ( showp2 ) circle(cp2.x+off, cp2.y, 5);
if ( showp2 ) circle(cp23.x+off, cp23.y, 5);
if ( showp2 ) circle(p2.x+off, p2.y, 5);
fill(0);
textSize(8);
text("v1", v1.x, v1.y+offt);
text("cp1", cp1.x, cp1.y+offt);
text("p1", p1.x, p1.y+offt);
if ( showp2 ) text("cp2", cp2.x, cp2.y+offt);
if ( showp2 ) text("p2", p2.x, p2.y+offt);
text("v1", v1.x+off, v1.y+offt);
text("cp1", cp1.x+off, cp1.y+offt);
text("cp13", cp13.x+off, cp13.y+offt);
text("p1", p1.x+off, p1.y+offt);
if ( showp2 ) text("cp2", cp2.x+off, cp2.y+offt);
if ( showp2 ) text("cp23", cp23.x+off, cp23.y+offt);
if ( showp2 ) text("p2", p2.x+off, p2.y+offt);
}
oh yes, pls format your code with the
</> code tag