Projects a PVector onto camera

I’m not seeing Camera.project in the three.js documentation, so I’m not totally clear on what the function does – three.js docs – can you link to the documentation?

Edit – found it: Vector3.project(): three.js docs

and

I think perhaps you should look at the reference

and specifically the Camera section functions and the Matrix functions, such as:

Is your question related to this?

See also PMatrix3D.invert:

http://processing.github.io/processing-javadocs/core/processing/core/PMatrix3D.html#invert--

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