Projecting a circle

Hello, i’m trying to create code for when mouse is clicked, a ball is projected (upwards), but as it moves it gradually slows down. So far all i’ve manage to figure out is make it move up and down. I’m a complete beginner so any help would be greatly appreciated.

int ypos;
boolean hitBottom;

void setup(){
  ypos = 0;
  hitBottom = false;
}

void draw(){
  background(255);

  if (ypos == height){
    hitBottom = true;
  }

  noStroke();
  fill(92, 136, 218);
  circle(width/2, ypos, 20);
  if (hitBottom){
    ypos--;
  } else {
    ypos++;
  }
  
}

Hi! Right now you move the circle by changing ypos by +1 or -1. If you modulate this value 1, then you can speed up or slow down the movement. For example, ypos += yspeed and yspeed goes closer to 0 by yspeed = lerp(yspeed, 0, 0.1)

and of course there are many other ways to do it!

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