Processing P3D & P2D is not working yet on MacOS Ventura

Just a quick message to let everyone know that if you rely on P2D or P3D you might want to hold off on updating to macOS Ventura that released today.

This issue has been mentioned prior by @chrish in this thread.

If you are able to help debug this, please check out the Github issue below:

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Thanks to jaegonlee on Github we have a temporary solution (until this gets fixed in the Processing codebase)

Add the following import statement above your setup function like so:

import com.jogamp.opengl.GLProfile;
{
  GLProfile.initSingleton();
}

void setup() {
  size(1024, 768, P3D);
...

Then OPENGL should render the sketch window again.

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