Hi everyone, i’m really new to processing, and I have a project that consists on doing something in 3d, so I was trying to draw the Starry Night and add the stars and houses with spheres that rotate and boxes, but when I use translate just one object moves and all the other ones dissapear apparently? I don’t really know what I’m doing wrong and I was hoping someone could help me please. This is what I currenty have:(
float x=0.0;
int y=0;
void setup(){
size(800,600,P3D);
background(33,55,130);
}
void draw(){
//sky
strokeWeight(20);
strokeCap(ROUND);
stroke(129,186,205);
line(0,100,150,80);
line(150,80,x*2,85);
x=x+0.5;
line(190,85,300,90);
line(300,90,400,120);
line(400,120,500,130);
line(500,130,600,140);
line(600,140,700,160);
line(600,140,x*2,160);
line(700,160,800,130);
stroke(29,31,44);
strokeWeight(5);
line(800,50,x*2,160);
stroke(221,218,201);
strokeWeight(5);
line(800,40,x*.5,130);
stroke(29,31,44);
line(800,300,x*2,200);
stroke(56,100,103);
line(x*2,350,400,200);
stroke(55,105,200);
line(x,300,x*2, 200);
stroke(129,186,205);
line(x*2,300,500,200);
//mountains
fill(120,148,170);
noStroke();
ellipse(100,550,200,100);
fill(50,70,77);
ellipse(0,600,300,150);
fill(18,18,30);
ellipse(300,600,400,120);
fill(33,60,127);
ellipse(800,600,800,120);
//tree
fill(10);
strokeWeight(2);
stroke(5);
beginShape();
vertex(250,750);
vertex(225,700);
vertex(250,650);
vertex(235,600);
vertex(260,400);
vertex(257,350);
vertex(265,370);
vertex(270,350);
vertex(267,270);
vertex(259,250);
vertex(265,200);
vertex(272,250);
vertex(278,260);
vertex(280,275);
vertex(284,350);
vertex(290,400);
vertex(310,500);
vertex(315,470);
vertex(320,500);
vertex(330,550);
vertex(325,480);
vertex(335,460);
vertex(345,490);
vertex(356,500);
vertex(360,525);
vertex(375,550);
vertex(375,580);
vertex(393,650);
vertex(387,750);
vertex(250,750);
endShape(CLOSE);
//stars
fill(75,142,169);
translate(700,100,0);
sphere(30);
translate(500,200,0);
sphere(20);
}