hiii,i am trying to add a square to the canvas when a key is pressed and i want it to remain on the canvas when the key is released . but it disappears when is released the key .can anybody
help me??
here is my code
int squareSize=6;
final float DIFF_SIZE=1;
final int MIN_COLOUR=1;
final int MAX_COLOUR=10;
final float INIT_RED=100,INIT_GREEN=50,INIT_BLUE=80;
final float FINAL_RED=255,FINAL_GREEN=200,FINAL_BLUE=250;
final float MAX_SIZE=40;
final float X_SPACING =10;
final float Y_SPACING=10;
float squareX,squareY;
void setup(){
size(600,600);}
void draw()
{
squareX=mouseX-squareSize/2;
squareY=mouseY-squareSize/2;
background(255);
drawRowsOfBlocks();
}
void drawOneBlock()
{
rect(squareX,squareY,squareSize,squareSize);
for(int i=MIN_COLOUR; mousePressed && i <=MAX_COLOUR/10; i++)
{ float redValue=INIT_RED+(i-MIN_COLOUR)/(MAX_COLOUR-MIN_COLOUR)*(FINAL_RED-INIT_RED);
float greenValue=INIT_GREEN+(i-MIN_COLOUR)/(MAX_COLOUR-MIN_COLOUR)*(FINAL_GREEN-INIT_GREEN);
float blueValue=INIT_BLUE+(i-MIN_COLOUR)/(MAX_COLOUR-MIN_COLOUR)*(FINAL_BLUE-INIT_BLUE);
fill(redValue,greenValue,blueValue);
rect(squareX,squareY,squareSize,squareSize);
squareSize+=DIFF_SIZE;
}
if (squareSize>MAX_SIZE)
{
squareSize=6;}
}
void drawRowsOfBlocks()
{ drawOneBlock();
for (int i=1;keyPressed&& i<=2;i++)
{ drawOneBlock();
float squareY2;
squareY2=squareY+squareSize+Y_SPACING;
squareY=squareY2;
}}