I have an led pixel matrix that is 180 W x 30 H. It is driven by a sending card from HDMI output from a computer. When the computer hooks up it sees the “pixel matrix” as a 1920 x 1080 screen even though it is only 180 x 30.
I want to set the size in my sketch to the size of the matrix so I can use the width and height parameters.
I also want the sketch to be full screen. If I set the size to size(180,30); then the display is in the middle of the virtual 1920 x 1080 screen and not on my matrix. The matrix starts on the upper left (0,0)
Can I keep the size 180 x 30 but have the canvas start at 0,0 of the monitor?
Thank you, that put the window up at the top but I want the “canvas” to be at (0,0) Now the OS menu bar and the window menu bar are in the way. There is still extra window space too.
I attached an image. Is there a way to have the image start at (0,0)?
Try this code. It removes the menu bar (max,min buttons) of the sketch window.
I guess you can do this by adding a translation operation in your sketch before you draw anything. Are you familiar with this concept? Can you provide some code of what you have so far?
Thank you. That works for the menu bar and thank you for showing me the concept of translation operations. 2 of 3 problems solved.
I figured a way to solve the OS X menu bar, problem #3. The final installation will run on a Raspberry Pi or if necessary a Win 10 laptop. On both of those OS’s I can position the UI on the bottom of the screen and then position the 180 x 30 surface at the top left (0,0)
I am developing the code on a mac and wanted to simulate everything there first but now I realize that I can move the task bar in the other OS’s, unfortunately that cannot happen on OSX.