I have been continuing my experiments creating high vertex count (~1 million) models using p5.geometry and have come up with this sketch. In the past I just used the default lighting and material settings but in this sketch I have been experimenting with my own.
The sketch has five ‘cameras’ and adding your camera is a simple one liner. In the method getTileData
you will see that it creates and returns an array of 5 objects. I call each object a ‘tile’ and each tile contains all the data needed to create a camera scene. Simply add another element based on the detailed method comments.
Personally I used the Mandelbrot example that comes with the G4P library to explore the 2D set and to find possible camera sites. It will take some effort but fun finding your own attractive sites..