why would i get RuntimeException: Too many pushFramebuffer calls
when calling
window.graphics = createGraphics(window.width, window.height, type);
window.graphics.beginDraw();
java.lang.RuntimeException: Too many pushFramebuffer calls
at processing.opengl.PGraphicsOpenGL.pushFramebuffer(PGraphicsOpenGL.java:1148)
at processing.opengl.FrameBuffer.initColorBufferMultisample(FrameBuffer.java:388)
at processing.opengl.FrameBuffer.allocate(FrameBuffer.java:340)
at processing.opengl.FrameBuffer.<init>(FrameBuffer.java:137)
at processing.opengl.PGraphicsOpenGL.initOffscreen(PGraphicsOpenGL.java:6650)
at processing.opengl.PGraphicsOpenGL.beginOffscreenDraw(PGraphicsOpenGL.java:6682)
at processing.opengl.PGraphicsOpenGL.beginDraw(PGraphicsOpenGL.java:1461)
at Processing3Compositor$WindowObject.resizeWindow(Processing3Compositor.java:1160)
at Processing3Compositor$WindowObject.setup(Processing3Compositor.java:1167)
at Processing3Compositor$Compositor.setup(Processing3Compositor.java:408)
at Processing3Compositor.setup(Processing3Compositor.java:69)
at processing.core.PApplet.handleDraw(PApplet.java:2432)
at processing.opengl.PSurfaceJOGL$DrawListener.display(PSurfaceJOGL.java:866)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:443)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
at java.util.TimerThread.mainLoop(Timer.java:555)
at java.util.TimerThread.run(Timer.java:505)