I am having the problem where I want to pass a variable with image path into loadImage(). However, I am getting the error:
This must be possible but I don’t see anything in docs or online demonstrating this.
I am having the problem where I want to pass a variable with image path into loadImage(). However, I am getting the error:
This must be possible but I don’t see anything in docs or online demonstrating this.
please link to your project at
https://editor.p5js.org so we can see the file, the code,
( also check the p5.js revision )
and can play
Hey there, here’s the link: https://editor.p5js.org/kickstv/sketches/IG2wCeLwz
Im not working in the editor btw. The error I am getting now is different.
hm
display() {
var loadedImage = loadImage(this.imgPath);
you should not load that image every time draw() // .display() runs
Thanks, I didnt want to load the image and save it as an attribute because i wanted to save an instance of a computer as json, but i was getting this error because of loading an image as an attribute. Do you know a work around for this?
https://editor.p5js.org/kickstv/sketches/EBMBi0o3G
Thanks for the help
no idea what you want to save?
function draw() {
background(220);
comp.display();
comp.move(mouseX, mouseY);
json = JSON.stringify(comp);
saveJSON(json, 'comp.json');
}
but that would give you about 50 download windows per sec!