P5.js Using Shaders with FrameBuffers

Hi all!

I’m trying to use p5.js framebuffers with shaders. I have had success with other shaders but this threshold shader and a few other similar ones I have only work for a moment and then the screen fades to black. I can’t tell if it’s an issue on the shader side or something else.

Here’s a link to the sketch

Any help would be greatly appreciated!

Add a resetShader(); after the rect();. The shader is still in effect the next time you draw the layer which is (somehow) causing the problem.

Thank you so much, I’ve been banging my head against the wall for 4 days. I couldn’t for the life of me figure out why the sampler seemed to change over time. I tried so many things, thank you. I really have no idea why certain shaders are affected or what the underlying interaction is that makes this happen.

Ping @davepagurek for shader wisdom :slight_smile: