P5.collide2d vector input feature discussion (please help us figure out the implementation of this new feature!)

Hi folks! We’re working on some updates to the p5.collide2d library to support vector inputs and I’d love to hear some other people’s thoughts on the best way to implement these new features. If you’re familiar with the p5.collide2d library, p5.js, vectors, or collision detection, I’d love to get your input! We’ve been having the discussion in the github pull issue that Oran opened with a great update, please have a look and leave a comment if you have any ideas on how we might best implement vector input! Thank you!