When using the built-in orbitControl() function with webGl and p5js you are able to set the strength of the sensitivity in the function (e.g. orbitControl(1,0,1)). This seems to be the only control you get however. Because the left mouse controls rotation around its lookat point, and your right mouse key allows you to pan without rotation. For my game I like the rotation around the lookat point, for which orbitControl is great, but the right mouse button I dislike. Is there a way to disable this somehow? Or is my best option making my own camera with my own controls instead.