I’m getting what I think is some really weird behavior from directional lights when using webgl. Here’s the example sketch. What I can’t figure out is:
Quads appear to reflect light opposite to boxes and other primitive shapes
Shapes made with beginShape() do not reflect light at all
No shapes show color when set with ambientMaterial()
What am I missing here? Would appreciate anyone who can set me straight on directional lighting in webgl.