Need help with game project

“Asteroids Vs. Bullets Sim”:

i looked in both examples but i dont understand where i should insert the debris class into my code to make it spawn 1 every time an asteroid dies. I’d apreciate if you can have a look and explain for my example where i should add it.

class Bullet

in this class, there is a method where the explosion starts. It is called void explode () { .

Here the debris / shrapnels / missiles are added to the ArrayList missiles. Yeah. Call it where YOUR asteroid dies.

In draw also call ExplosionManager() to let the debris fly.

before setup():

// for explosions (these are actually Shrapnels)
ArrayList <Explosion> missiles; 

IN setup():

  // explosions: Create an empty ArrayList
  missiles = new ArrayList<Explosion>();

Chrisir