Hello everyone, for a school project I am working on interactive visuals with the kinect. I have 3 processing sketches which I want to merge into one, so the visuals loop over into each other. However I am at a loss on how to do this. I have tried turning them into functions and play them in draw() but then nothing happens when playing the sketch. Im a beginner and all these sketches and the average point tracking were made using tutorials.
What I want to make is that the visuals loop over into another one after 20 seconds or so. Any help would be appreciated.
Since it is quite a lot of code I have uploaded my PDE files here:
The files uploaded with kinect in the filename have the kinect + point tracking code in them, the last 3 work on mouse tracking.
Thanks in advance
I think that’s similar but he has problems:
See Load a different background sketch and automatically change each 30 seconds
In general from draw() call new functions draw1, draw2 and draw3 depending on sketchNumber, a new variable you have to declare globally.
In draw1 / draw2/ draw3 copy your draw function from the old sketches
Increase sketchNumber when frameCount%10*frameRate==0
Hi, thanks for your reply! I managed to get it work yesterday evening luckily. It now changes on the amount of frames gone by, but changing it to seconds will probably work a bit better. Thanks for the reply to the right thread!
If anyone finds this thread in the future, this is the code I used;
void draw () {
if (frameCount < 10 * frameRate) {
drawSquare();
} else if (frameCount < 20 * frameRate) {
drawCircle();
} else if (frameCount < 30 * frameRate) {
drawEllipse();
}
}
make sure all your code in the void functioncalls is working. change the numbers depending on how long you want them to last.
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Yeah, we could also make a timer using millis() etc.
Not sure whether your code works more than one cycle?
It doesn’t, but I am not too worried about that. Would it work in more than one cycle with millis()?
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Yes.
OR when you use my advice above
with
switch(sketchNumber) {
case 0:
draw1();
break;
case 1:
…
}
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Ah thats great! Ill try that out then as well. Thank you
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