So i have made this for loop for my game but i does not work, and i have no idea why.
for (boolean Blue=true ;Blue=false;) {
image(BackGround,0,0);
BlueY--;
image(BlueCar,282,BlueY);
println("Blue For");
if(BlueY==600){
BlueY=0;
Spawn=true;
Score++;
Blue=false;
}
}
The rest of the code is here if you need it
int BorderY=298,BorderX=312,BorderX2=-5,BorderY2=550,Score;
float PX,PY,CarColor,BlueX,BlueY=0,GreenX,GreenY=0,PurpleX,PurpleY=0,GreyX,GreyY=0,GameX,GameY;
PImage BackGround,GreyCar,PurpleCar,GreenCar,BlueCar,Player,myAnimation;
boolean Spawn=true,Purple=false,Blue=false,Green=false,Grey=false;
void setup() {
size(420,600);
BackGround=loadImage("Road.png"); //600,348
GreyCar=loadImage("GreyCar.png");// 719,355
PurpleCar=loadImage("PurpleCar.png");// 719,355
GreenCar=loadImage("GreenCar.png");// 719,355
BlueCar=loadImage("BlueCar.png");// 719,355
Player=loadImage("Player.png");//50,38
noCursor();
}
void draw() {
image(BackGround,0,0);
image(Player,PX,PY);
PX=mouseX-19;
PY=mouseY-25;
textSize(25);
text("Score",352,25);
textSize(40);
text(Score,373,65);
if (PY<=BorderY){
PY=BorderY;
}
if (PY>=BorderY2){
PY=BorderY2;
}
if (PX>=BorderX){
PX=BorderX;
}
if (PX<=BorderX2){
PX=BorderX2;
}
if (Spawn==true){
int CarColor=int (random(1,5));
println(CarColor);
if (CarColor==1) {
Grey=true;
Spawn=false;
println("Grey");
}
else if (CarColor==2) {
Purple=true;
Spawn=false;
println("Purple");
}
else if (CarColor==3) {
Green=true;
Spawn=false;
println("Green");
}
else if (CarColor==4) {
Blue=true;
Spawn=false;
println("Blue");
}
}
for (boolean Blue=true ;Blue=false;) {
image(BackGround,0,0);
BlueY--;
image(BlueCar,282,BlueY);
println("Blue For");
if(BlueY==600){
BlueY=0;
Spawn=true;
Score++;
Blue=false;
}
}
for (boolean Purple=true ;Purple=false;) {
image(BackGround,0,0);
PurpleY--;
image(PurpleCar,102,PurpleY);
println("Purple For");
if(PurpleY==600){
PurpleY=0;
Spawn=true;
Score++;
Purple=false;
}
}
for (boolean Green=true ;Green=false;) {
image(BackGround,0,0);
GreenY--;
image(GreenCar,192,GreenY);
println("Green For");
if(GreenY==600){
GreenY=0;
Spawn=true;
Score++;
Green=false;
}
}
for (boolean Grey=true ;Grey=false;) {
image(BackGround,0,0);
GreyY--;
image(GreyCar,12,GreyY);
println("Grey For");
if(GreyY==600){
GreyY=0;
Spawn=true;
Score++;
Grey=false;
}
}
}