Hello, here is my attempt at it any help would be much appreciated.
//The variables that control everything known about the pacman
float pacmanX, pacmanY;         //The position of the pacman
final int PACMAN_DIAMETER = 50; //The diameter of the pacman
float pacmanAngle = 0.0;        //The direction the pacman is facing
float pacmanMouth = 0.0;        //The angle that the mouth is open
int directionX = 0;
int directionY = 0;
int speed = 3;
void setup() {
  size(500, 500);
  smooth();
  pacmanX = width/2;  //Start the pacman in the
  pacmanY = height/2; //centre of the canvas
}
void draw() {
  background(0); //draw a fresh frame each time
  movePacman();    //Move the pacman toward the mouse
  turnPacman();    //Turn it to face the mouse
  animateMouth();  //Make the mouth open and close
  drawPacman();    //And draw it
}
void drawPacman() {
  fill(255, 255, 0); //yellow pacman
  stroke(0);       //with a black outline
  strokeWeight(2); //that's a little thicker
  arc(pacmanX, pacmanY, PACMAN_DIAMETER, PACMAN_DIAMETER, 
    pacmanAngle+pacmanMouth/2, pacmanAngle+TWO_PI-pacmanMouth/2, PIE);
}
void animateMouth() {
  //This function changes the pacmanMouth variable so that it slowly
  //increases from 0 to PACMAN_MAX_MOUTH, then snaps closed to 0 again.
  final float PACMAN_MOUTH_SPEED = 0.08;
  final float PACMAN_MAX_MOUTH = 1.5;
  //Increase the mouth opening each time, but snap it shut at the maximum
  pacmanMouth = (pacmanMouth + PACMAN_MOUTH_SPEED)%PACMAN_MAX_MOUTH;
}
void movePacman() {
  //Change the pacman's position (paxmanX and pacmanY) by 1/Nth
  //of the distance from the pacman to the mouse, in both X and Y.
  // int N = 20; //Try moving 1/20th of the way each frame.
  // float xChange = (mouseX-pacmanX)/N;
  // float yChange = (mouseY-pacmanY)/N;
  //Move the pacman by those amounts.
  //  pacmanX = pacmanX + xChange;
  // pacmanY = pacmanY + yChange;
  pacmanX += speed;
  if (pacmanX > width) {  
    pacmanX = -PACMAN_DIAMETER;
  }
  if (pacmanY > height) { 
    pacmanY = -PACMAN_DIAMETER;
  }
}
void turnPacman() {
  //Set the pacmanAngle variable to be the angle from the pacman to the mouse
  //The atan2() function can be found in the Processing reference pages
  // pacmanAngle = atan2(pacmanY,pacmanX);
}
void keyPressed () {
  if (key == CODED);
  if (keyCode == RIGHT) {
    directionX += 0 ;
    if (keyCode == DOWN) {
      directionY += 1 ;
    }
    if (keyCode == LEFT) {
      directionX += 2 ;
    }
    if (keyCode == UP) {
      directionY += 3 ;
    }
  }
}
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