Hi Everybody!
I’ve just started playing with Minim Library and I’m struggling with an exercise i found here (http://responsivedesign.de/wp-content/uploads/2016/05/tutorial-06_processing-soundmapping2.pdf). In a few words, it transforms audio data (a music file) into graphic animation. Based on that, my goal is to record audio as my input data (which i did somehow) and let the graphics go all the X-axis and descends by steps. I can’t see where im missing so i’d appreciate your help very much.
import ddf.minim.*;
Minim minim;
AudioInput in;
int spacing = 16;
int border = spacing*6;
int amplification = 10;
int y = spacing;
float ySteps;
void setup() {
size(800,800);
background(255);
strokeWeight(1);
noFill();
minim = new Minim(this);
in = minim.getLineIn();
}
void draw() {
int screenSize = int((width-2*border)*(height-1.5*border)/spacing); //seteo bordes
int x = int(map(in.bufferSize() -1, 0, in.sampleRate(), 0, screenSize));
ySteps = x/(width-2*border);
x -= (width-2*border)*ySteps;
float frequency = in.mix.get(int(x))*spacing*amplification;
for(int i = 0; i < in.bufferSize() -1; i++) {
ellipse(x+border, y*ySteps+border, frequency, frequency);
}
}
1 Like
Do you mean that you want the output to wrap around and move down by a line – like a typewriter or a text box?
Here is a simple example of wrapping cursor logic. It also jumps from the bottom of the page to the top.
/**
* discourse.processing.org/t/audio-visualization-minim-exercise/9492
* 2019-03-24 Processing 3.4
**/
CursorBox point;
void setup() {
size(400, 400);
float margin=40;
point = new CursorBox(margin, margin, width-2*margin, height-2*margin);
point.step = new PVector(20, 20);
}
void draw() {
point.render();
point.advance();
}
class CursorBox {
PVector cursor;
PVector step;
float x;
float y;
float w;
float h;
CursorBox(float x, float y, float w, float h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
cursor = new PVector(0, 0);
step = new PVector(10, 10);
}
void advance() {
cursor.x += step.x;
this.bounds();
}
void bounds() {
if (cursor.x > w) { // carriage return
cursor.x = 0;
cursor.y += step.y;
}
if (cursor.y > h) {
cursor.y = 0;
}
}
void render() {
ellipse(cursor.x + x, cursor.y + y, random(step.x), random(step.y));
}
}
1 Like
Thanks Jeremy! I’ll re-write my code. I havent found the problem with my sketch but i will i guess
Are you just trying to run sketch_06_01 from the PDF? What specifically is the problem you are having? Do you have an audio file in the sketch folder?
No, my sketch is a variation from the example of the PDF. In my sketch, im trying to move figures down by a line in the x-axis. The frequency values of my audio input(a record source) will affect the figures size as they continue moving by a line and descends by steps in y-axis. I hope i’ve been clear in my answer.
Okay, so your goal is for figures to fall like rain, in y?
Or to move in x+y, like going down stairs?
Yes, the second one. like you said earlier before, i want the output to wrap around and move down by a line — like a typewriter. like Yours example. Its just that i dont know how to apply that skecth into mine