Hi, I’m a noob to Processing and I was trying to create a simple circle bouncing around a screen. I got part way through to the point where I wanted it to detect when the circle got close to the edge. I started with when it got to the edge on the y-axis. I have commented out any things that are incomplete or I was using for debugging. I tried to run it to see if it would return false to see if it could tell if I hit the edge and I got this error message. here is my code:
//initalize variables
float yEdgeLocation;
float xEdgeLocation;
float circleX;
float circleY;
float circleSize;
float circleSpeed;
float yCollisionFar;
float yCollisionClose;
int windowWidth;
int windowHeight;
boolean xCheck;
boolean yCheck;
void setup() {
//give variables start up values
circleX = 50;
circleY = 50;
circleSize = 12;
circleSpeed = 3;
windowWidth = 640;
windowHeight = 360;
yEdgeLocation = circleY + circleSize;
xEdgeLocation = circleX + circleSize;
yCheck = true;
xCheck = true;
yCollisionFar = windowHeight + circleSpeed;
yCollisionClose = windowHeight - circleSpeed;
//set the size of the window
size(windowWidth, windowHeight);
//set the mode of the ellipse
ellipseMode(RADIUS);
}
void draw() {
//Inital movement drawing to screen
background(50);
fill(225);
ellipse(circleX, circleY, circleSize, circleSize);
//circleX = circleX + circleSpeed;
circleY = circleY + circleSpeed;
//if (circleX + circleSize == windowWidth) {
//boolean xCheck = false;
//}
//check collision with edge on the wall
if (yCollisionClose =< yEdgeLocation) {
boolean yCheck = false;
}
if (yEdgeLocation =< yCollisionFar) {
boolean yCheck = false;
}
//stuff to debug
//println("collision close", yCollisionClose, "Edgelocation", yEdgeLocation, "Collision far", yCollisionFar);
//println("xCheck= ", xCheck);
//println("yCheck= ", yCheck);
}
It is also important to note that I am using processing 2.2.1