@debxyz has provided a link to a Java-Processing example, but this is a language independent concept.
Here’s a basic implementation of AABB (rectangle-rectangle collision) collision in Python:
def setup():
size(500, 500)
def draw():
background('#0000FF')
box_1x, box_1y, box_1size = 200, 200, 100
box_2x, box_2y, box_2size = mouseX, mouseY, 60
if (box_2x+box_2size >= box_1x and # box_2 right-edge over box_1 left-edge?
box_2x <= box_1x+box_1size and # box_2 left-edge over box_1 right-edge?
box_2y+box_2size >= box_1y and # box_2 bottom-edge over box_1 top-edge?
box_2y <= box_1y+box_1size # box_2 top-edge over box_1 bottom-edge?
):
fill('#FF0000')
else:
fill('#FFFFFF')
square(box_1x, box_1y, box_1size)
square(box_2x, box_2y, box_2size)
Of course, you’d have to adapt this for your loop-list set up.