I wonder why my plane is not moving. Lockdown for planes is over isn’t it?
//noStroke();
//50
float planeX;
float planeY;
void setup() {
size(1000,700);
planeX = width/32;
planeY = height/18;
}
void draw() {
background(255);
for (int i=600; i <0; i--) {
translate(i, 0);
beginShape(QUADS);
fill(#B22694);
//tegenklok, 1ste quad onder
vertex(planeX*2, planeY*2.6);
vertex(planeX*4, planeY*3);
vertex(planeX*4.6, planeY*2.6);
vertex(planeX*4, planeY*1.8);
//metklokmee, tweede quad boven
vertex(planeX*2, planeY*2.6);
vertex(planeX*2.2, planeY*1.8);
vertex(planeX*2.8, planeY*1.4);
vertex(planeX*4, planeY*1.8);
//println(planeY*1.8);
//endShape();
endShape();
beginShape(TRIANGLES);
//tegenklok, staart
vertex(planeX*4, planeY*1.8);
vertex(planeX*4, planeY);
vertex(planeX*3.2, planeY*1.9);
//middenstuk tegenklok, start staart
vertex(planeX*4, planeY*1.8);
vertex(planeX*2.4, planeY*2);
vertex(planeX*1.4, planeY*2.9);
//onderste puntje neus, rechtsom, begin bij 1ste vertex van 1ste quad
vertex(planeX*2.06, planeY*2.64);
vertex(planeX*2.44, planeY*2.68);
vertex(planeX*1.4, planeY*2.9);
//bovenste driehoekje, klok mee
fill(#431639);
vertex(planeX*2.2, planeY*1.8);
vertex(planeX*2.7, planeY*1.34);
vertex(planeX*2.8, planeY*1.4);
//onderstevliegtuigje, klok tegen
fill(#431639);
vertex(planeX*4, planeY*3);
vertex(planeX*4.6, planeY*2.6);
vertex(planeX*4.58, planeY*2.5);
endShape();
//}
}
}