Making a 3D table

w means forward; we run forward and radius is how many pixel we go forward each step

We move the eye

We use angle so that we run in the direction we look at

OK, cool, so far I’ve gotten the cam & player to move except when a collision happens then the cam keeps going even though it says only go if player.front = false. It seems the cam and player are still 2 objects not 1 like I want. Why ain’t the angle calculation correct? I watched it do a full circle at 90, but it was off.

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