var colors;
var type;
function setup() {
createCanvas(windowWidth, windowHeight);
colors = [
color(255, 0, 0),
color(0, 255, 0),
color(0, 0, 255)
];
type = 0;
}
function draw() {
blendMode(BLEND);
if(type == 0) {
background(255);
blendMode(EXCLUSION);
} else {
background(0);
blendMode(SCREEN);
}
noFill();
strokeWeight(20);
for(var i = 0; i < 3; i++) {
stroke(colors[i]);
beginShape();
for(var w = -20; w < width + 20; w += 5) {
var h = height / 2;
h += 200 * sin(w * 0.03 + frameCount * 0.07 + i * TWO_PI / 3) * pow(abs(sin(w * 0.001 + frameCount * 0.02)), 5);
curveVertex(w, h);
}
endShape();
}
}
function mousePressed() {
if(type == 0) {
type = 1;
} else {
type = 0;
}
}
So I know that things like “function” need to be switched to void and etc. I was able to change everything except the colors to be compatible with Processing 3. If someone knows how to keep the colors alternating, I’d appreciate the help
Chrisir
November 20, 2020, 3:33pm
3
//color colors;
color[] colors = {
color(255, 0, 0),
color(0, 255, 0),
color(0, 0, 255)
};
int type;
void setup() {
size(600, 600);
type = 0;
}
void draw() {
blendMode(BLEND);
if (type == 0) {
background(255);
blendMode(EXCLUSION);
} else {
background(0);
blendMode(SCREEN);
}
noFill();
strokeWeight(20);
for (int i = 0; i < 3; i++) {
stroke(colors[i]);
beginShape();
for (int w = -20; w < width + 20; w += 5) {
int h = height / 2;
h += 200 * sin(w * 0.03 + frameCount * 0.07 + i * TWO_PI / 3) * pow(abs(sin(w * 0.001 + frameCount * 0.02)), 5);
curveVertex(w, h);
}
endShape();
}
}
void mousePressed() {
if (type == 0) {
type = 1;
} else {
type = 0;
}
}
1 Like
Thank you so much! It works perfectly:3
1 Like
glv
November 20, 2020, 4:18pm
5