hi everyone im trying to loop the cars and train but cant figure out how to.
ArrayList <Car> carsListTop;
ArrayList <Car> carsListBelow;
ArrayList <TreeTrunk> TrunkList;
ArrayList <Train> TrainList;
TreeTrunk [] ArrayTreeTrunk= new TreeTrunk [3];
Car [] CarsArr;
Car AutoBovenlevel1, AutoOnderlevel1, Autolevel2;
TreeTrunk Trunk;
Train train;
PImage [] imgcars = new PImage [3];
int [] TrunkYpos= new int [3];
PImage auto1, auto2, auto3;
int imgCarwidth, imgCarHeight;
int randomCar, randomYposCar, CounterJump, counter, randomYposTrunk, randomXposTrunk;
Chicken chick;
//Background BG1, BG2;
Car Car1, Car2;
PImage bg1, bg2, bg[] = new PImage [2];
int TreeYpos;
boolean level1, level2;
int level;
int chickXpos, chickYpos;
int count;
int xPosCar, xPosTrunk, xPosTrain;
void setup()
{
size(1049, 656);
level=0;
bg[0] = loadImage("level1.jpg");
bg[1] = loadImage("level2.jpg");
chickXpos=width/2;
chickYpos=height-50;
TrunkYpos [0] = 120;
TrunkYpos [1] = 150;
TrunkYpos [2] = 200;
xPosCar=0;
xPosTrunk=0;
xPosTrain=width;
imgCarHeight=100;
imgCarwidth=150;
randomCar = int ( random( imgcars.length));
randomYposTrunk = int ( random(TrunkYpos.length));
chick = new Chicken (chickXpos, chickYpos);
TrunkList = new ArrayList < TreeTrunk> ();
carsListTop= new ArrayList <Car>();
carsListBelow= new ArrayList <Car>();
TrainList = new ArrayList < Train > ();
for ( int i =0; i< imgcars.length; i++)
{
imgcars[i] = loadImage("C-0"+i+".png");
imgcars[i].resize(imgCarwidth, imgCarHeight);
}
AutoBovenlevel1 = new Car ( xPosCar, height-300, random (0.2, 1), imgcars[randomCar]);
AutoOnderlevel1 = new Car ( xPosCar, height-180, random (0.2, 1), imgcars[randomCar]);
Autolevel2 = new Car ( xPosCar, height-150, 2, imgcars[randomCar]);
Trunk= new TreeTrunk(xPosTrunk, TrunkYpos[randomYposTrunk]);
train = new Train (xPosTrain, 20);
//for ( int i =0; i<ArrayTreeTrunk.length; i++)
//{
// ArrayTreeTrunk[0]= new TreeTrunk (TrunkXpos[0], TrunkYpos[randomYposTrunk]);
//}
ArrayTreeTrunk[0]= new TreeTrunk (width/4, 80);
ArrayTreeTrunk[1]= new TreeTrunk (width/4+150, 150);
ArrayTreeTrunk[2]= new TreeTrunk (width/4, 220);
randomCar= int ( random( imgcars.length));
randomYposTrunk= int ( random(TrunkYpos.length));
}
void draw()
{
level();
Chick();
//cars();
//TreeTrunk();
//TrainShow();
}
void cars ()
{
if ( level == 1)
{
carsListTop.add(AutoBovenlevel1);
carsListBelow.add(AutoOnderlevel1);
if (counter== 50 )
{
counter=0;
carsListTop.add( new Car ( xPosCar, height-300, random (0.2, 1), imgcars[randomCar]));
}
}
if (level==2)
{
carsListTop.add(Autolevel2);
println(counter);
}
for ( int i=0; i<carsListTop.size(); i++)
{
carsListTop.get(i).move();
carsListTop.get(i).display();
//laat cars zien
println ("start");
}
for ( int i=0; i<carsListBelow.size(); i++)
{
carsListBelow.get(i).move();
carsListBelow.get(i).display();
}
deleteCars();
}
void deleteCars ()
{
// delete cars top na dat die het scherm verlaat
for (int i=0; i<carsListTop.size(); i++)
{
if (carsListTop.get(i).checkOutOfScreen() ==true)
{
carsListTop.remove(i);
}
}
// deleet cars onders na dat die het scherm verlaat
for ( int i =0; i<carsListBelow.size(); i++)
{
Car CarBelow = carsListBelow.get(i);
if (carsListBelow.get(i).checkOutOfScreen() == true)
{
println("remove");
carsListBelow.remove(CarBelow);
//carsListTop.add(AutoBoven);
//carsListBelow.add(AutoOnder);
}
}
}
void TreeTrunk()
{
if (level ==1)
{
for ( int i=0; i<ArrayTreeTrunk.length; i++)
{
ArrayTreeTrunk[i].display();
}
}
if (level ==2)
{
}
}
void Chick()
{
if (level ==1 || level == 2)
{
chick.display();
chick.Bounderie();
if (keyPressed)
{
chick.move();
chick.jump();
} else
{
chick.keyReleased();
}
}
}
void TrainShow()
{
TrainList.add(train);
for (int i = 0; i< TrainList.size(); i++)
{
TrainList.get(i).move();
TrainList.get(i).display();
if (TrainList.get(i).checkOutOfScreenTrain()==true)
{
xPosTrain=width;
TrainList.add(train);
}
if (TrainList.get(i).checkOutOfScreenTrain()==true)
{
RemoveTrain();
}
}
}
void RemoveTrain()
{
// Car CarBelow = carsListBelow.get(i);
for (int i = 0; i< TrainList.size(); i++)
{
print("removed train");
Train trainoutscreen= TrainList.get(i);
TrainList.remove(trainoutscreen);
}
}
void level()
{
if ( level==0)
{
fill(255);
rect(0, 0, width, height);
level1=false;
level2=false;
fill(0);
textSize(50);
text("press space bar", width/2-200, height/2);
text("to start the game", width/2-220, height/2+50);
if (keyPressed)
{
if ( key == ' ')
{
level=1;
}
}
}
if (level == 1 )
{
level1=true;
level2=false;
println(count);
count ++;
image(bg[0], 0, 0, width, height);
Chick();
TreeTrunk();
fill(0);
textSize(20);
text ("jump = spacebar", 10, 20);
text ("move = arrow keys", 10, 40 );
//}
if (chick.GetyPosChick()==10)
{
level=2;
// counter=0;
}
}
if (level==2)
{
level2=true;
level1=false;
counter++;
image(bg[1], 0, 0, width, height);
Chick();
TreeTrunk();
cars();
TrainShow();
}
}
void reset ()
{
if (keyPressed)
{
if (key == 'r')
{
level =0;
}
}
}
void GameOver()
{
if (chick.getAliveChick()==false )
{
textSize(60);
textMode(CENTER);
text("GAME OVER", width/2-50, height/2);
chick.DeadChick();
}
}
i hope someone can help ?