Hi,
I’ve made a little game (https://github.com/jonli/spacestarprocessing) and now want to convert it to 3D.
I’ve done some things with spheres in P3D before, so I’m not completely new to this.
But now I’ve encountered a weird problem:
If I load the obj File for the Star in the Constructor (which is a bad Idea), it works fine (but runs extremely slow, even lags on my i5-12600k), but if I load it in setup(), it doesn’t work.
With the Debugger I saw that the loaded PShape doesn’t have any vertices, but why?
Also, weirdly only when using the debugger I get these lines in the output:
RunnableTask.run(): A caught exception occured on thread main-Display-.x11_:0-1-EDT-1: RunnableTask[enqueued true[executed false, flushed false, thread[0x33a9822b, main-Display-.x11_:0-1-EDT-1]], tTotal 0 ms, tExec 0 ms, tQueue 0 ms, attachment null, throwable java.lang.RuntimeException: Waited 5000ms for: <364c201e, 7d976186>[count 2, qsz 0, owner <main-FPSAWTAnimator#00-Timer0>] - <main-Display-.x11_:0-1-EDT-1>]
java.lang.RuntimeException: Waited 5000ms for: <364c201e, 7d976186>[count 2, qsz 0, owner <main-FPSAWTAnimator#00-Timer0>] - <main-Display-.x11_:0-1-EDT-1>
at jogamp.common.util.locks.RecursiveLockImpl01Unfairish.lock(RecursiveLockImpl01Unfairish.java:198)
at jogamp.newt.WindowImpl$ResizableAction.run(WindowImpl.java:2159)
at jogamp.newt.DisplayImpl.runOnEDTIfAvail(DisplayImpl.java:447)
at jogamp.newt.WindowImpl.runOnEDTIfAvail(WindowImpl.java:2859)
at jogamp.newt.WindowImpl.setResizable(WindowImpl.java:2195)
at com.jogamp.newt.opengl.GLWindow.setResizable(GLWindow.java:371)
at processing.opengl.PSurfaceJOGL.lambda$setResizable$5(PSurfaceJOGL.java:436)
at com.jogamp.common.util.RunnableTask.run(RunnableTask.java:125)
at jogamp.newt.DefaultEDTUtil$NEDT.run(DefaultEDTUtil.java:375)
DefaultEDT.run(): Caught exception occured on thread main-Display-.x11_:0-1-EDT-1: RunnableTask[enqueued false[executed true, flushed false, thread[0x33a9822b, main-Display-.x11_:0-1-EDT-1]], tTotal 5001 ms, tExec 5001 ms, tQueue 0 ms, attachment null, throwable java.lang.RuntimeException: Waited 5000ms for: <364c201e, 7d976186>[count 2, qsz 0, owner <main-FPSAWTAnimator#00-Timer0>] - <main-Display-.x11_:0-1-EDT-1>]
java.lang.RuntimeException: Waited 5000ms for: <364c201e, 7d976186>[count 2, qsz 0, owner <main-FPSAWTAnimator#00-Timer0>] - <main-Display-.x11_:0-1-EDT-1>
at jogamp.common.util.locks.RecursiveLockImpl01Unfairish.lock(RecursiveLockImpl01Unfairish.java:198)
at jogamp.newt.WindowImpl$ResizableAction.run(WindowImpl.java:2159)
at jogamp.newt.DisplayImpl.runOnEDTIfAvail(DisplayImpl.java:447)
at jogamp.newt.WindowImpl.runOnEDTIfAvail(WindowImpl.java:2859)
at jogamp.newt.WindowImpl.setResizable(WindowImpl.java:2195)
at com.jogamp.newt.opengl.GLWindow.setResizable(GLWindow.java:371)
at processing.opengl.PSurfaceJOGL.lambda$setResizable$5(PSurfaceJOGL.java:436)
at com.jogamp.common.util.RunnableTask.run(RunnableTask.java:125)
at jogamp.newt.DefaultEDTUtil$NEDT.run(DefaultEDTUtil.java:375)
This happens both on my PC and Laptop with Processing 4.0b7 and 4.0b8
I’ll make a new repo for the 3D version, and give links to the models, so you can replicate it.
Edit: Here’s the link: GitHub - JonLit/SpaceStarProcessing3D: SpaceStar game, written in Processing, with 3D Graphics
I included the Cirno model and texture with it’s license, but I’m not sure about the rock model and textures, so you’ll have to get them yourselves, links are provided though