I’m trying to make a program which counts the number of users the Kinect sees, and displays a particular image depending on that number.
if (userCount == 0){
println("No Users!");
} else if (userCount == 1){
image(Frame_4, 0, 0, width, height);
println("One User!");
} else if (userCount == 2){
image(Frame_5, 0, 0, width, height);
println("Two Users!");
}
It’s working which is epic - But I’ve just noticed there is a considerable delay (up to about 10 seconds) between a user exiting the Kinect’s area of vision, and the sketch realising this.
These are the SimpleOpenNI events; though I’m not sure how they work yet or if they contribute to this at all. I believe this delay is a hidden function in the library
void onNewUser(SimpleOpenNI curKinect, int userId)
{
println("onNewUser - userId: " + userId);
println("\tstart tracking skeleton");
curKinect.startTrackingSkeleton(userId);
}
void onLostUser(SimpleOpenNI curKinect, int userId)
{
println("onLostUser - userId: " + userId);
}
void onVisibleUser(SimpleOpenNI curKinect, int userId)
{
println("onVisibleUser - userId: " + userId);
}
I have posted this on the SimpleOpenNI git, but replies tend to take a while over there and I’m really hoping to get this as smooth as I can by next week!
Any ideas on how to make this delay significantly less? It kind of ruins the flow of the interaction!