float brush_x = 10;
float brush_y = 10;
void setup() {
size(800,800);
background(0);
rectMode(CENTER);
frameRate(300);
}
void draw() {
if(mousePressed == true) {
noStroke();
ellipse(mouseX,mouseY,brush_x,brush_y);
}
if(keyCode == DOWN) {
brush_x = brush_x - 1;
brush_y = brush_y - 1;
} else
if(keyCode == UP) {
brush_x = brush_x + 1;
brush_y = brush_y + 1;
}
}
This is my code and whenever I press the up/down arrow it adds 1 to the size every frame even if I release it it still keeps going. Does anyone know how to fix this?