Issues when rendering transparent images in 3D

FOUND A MAKESHIFT SOLUTION.

When using PGraphics.hint() in Eclipse, there seems to be an issue where if you don’t call .hint() in the applet as well, you’ll run into some issues:
image

Enabling depth sort fixes the issue, but I also plan on using the depth mask later on.
This doesn’t work with everything, issues arise if I render something from a different chunk. I think the only solution for that is to prioritize chunk rendering, but I’ll get around to it.

Either way, thank you!