Hello,
A very simple pixel viewer that I use to zoom in on sketch.
Try different renderers, smooth() values, etc.
I even tried odd and even. No pun intended!
Some code for you to experiment with:
// Pixel Viewer
// v1.0.0
// GLV 2022-08-06
PImage img;
boolean toggle;
int oddeven, count, choice;
void setup()
{
//size(650, 600);
size(650, 600, P2D);
//size(650, 600, P3D);
background(255);
//smooth(4); // Default is 2
noSmooth();
//strokeWeight(1);
}
void draw()
{
background(255);
fill(255, 0, 0);
if(oddeven == 0)
{
stroke(0);
rect(15, 20, 28, 30, 8, 8, 8, 8);
noStroke();
rect(15, 55, 28, 30, 8, 8, 8, 8);
rect(15, 90, 28, 30);
circle(30, 150, 30);
}
else
{
stroke(0);
rect(15, 20, 29, 31, 9, 9, 9, 9);
noStroke();
rect(15, 55, 29, 31, 9, 9, 9, 9);
rect(15, 90, 29, 31);
circle(30, 150, 31);
}
img = get(mouseX-25, mouseY-25, 50, 50); // gets a rectangular section of image
translate(100, 50);
// Magnifies 20x
int m = 10;
stroke(128);
for(int y = 0; y< img.height; y++)
{
for(int x = 0; x< img.width; x++)
{
int c = img.pixels[x+y*img.width];
fill(c);
rect(x*m, y*m, m, m);
}
}
}
void keyPressed()
{
toggle = !toggle;
if (toggle)
{
oddeven = 0;
println("odd");
}
else
{
oddeven = 1;
println("even");
}
}
P2D and noSmooth()
:
I have experienced this before but don’t have an answer for this behavior.
:)